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Hyper light drifter outfit
Hyper light drifter outfit









hyper light drifter outfit

  • No changes should be noticeable on your side, apart from log files appearing in your game folder, that you might want to include in future bug reports.
  • Added the roles of everyone in the “Evil Empire” section of the credits.
  • Added the ability to scroll through affixes in the Minor Forge menu.
  • Added a new Key system, allowing to pass data through levels in the same game.
  • Added a system allowing the modification of an exit door on next levels, even vanilla ones.
  • hyper light drifter outfit

    Yes, you can make an exit to Prisoners’ Quarters, in Prisoners’ Quarters.Added Timed Doors, No-hit Doors and Old Timed Doors to the level scripting API.Added the possibility to modify a Timed Door’s needed time in the same level.Added an API call returning if a player has a specific DLC.Added an API call allowing health fountains to adapt to the current player’s Boss Cells.The “back” button is now used… to go back.Fixed the Boss Cells Tube reloading a vanilla game when used in a modded level.Fixed Cocoon not activating What Doesn’t Kill Me.

    hyper light drifter outfit

    Fixed the ability to multiply Serenade.Fixed Boomerang not getting its ammo back if the projectile was destroyed in some cases.Skills’ actions can no longer be interrupted.Fixed a weird interaction between the Jerkshroom’s attacks and the Parry Shield, which would sometimes hit the player when parrying.Fixed player tracks not being loaded when changing outfit.Breakable props now follow the same generation rules as floor decorations.Hunter’s Grenade can no longer be used to reset the cooldown of other skills.Fixed Armadillopack not parrying Guardian Knights and Automatons.Fixed Grenades dealing negative damage in some cases.Fixed Demolishers dealing damage through Ice Armor.











    Hyper light drifter outfit